Posted by : Unknown Tuesday, March 18, 2014

          Modeling Reality with Virtual Worlds

          According to the recent news highlights, it has been learned that virtual worlds are increasingly being used by reputed business organizations for conferences, people with disabilities (like autism) and by buildings that seek remembrance even after their closure. Users from different countries are given the ability to connect in one place and share their thoughts.

          Diverse benefits and limitations of the virtual worlds have been recorded. Where people are allowed to relive the atmosphere of a hotel and learn the history of a building, crimes in the building are also depicted. The crime instances are speculated to assist criminals in strategy formation for crimes in future. Old crime scenes and stories are repeated.


          Individuals with disabilities can enjoy the atmosphere and lifestyle, which they would not otherwise. The notion of ‘Avatars’ help people enjoy the image they would otherwise want the world to see. Disabled people are using these platforms to spread awareness on the prevention of diseases, cures and methods through which an average individual can help people with disabilities.   

          Many programs that offer virtual worlds have self-policing software that tracks any kind of misbehavior and reports the user to the management of the program/website. However, it is known that individuals in the past have been using the chats on virtual world websites for plotting and interfere with the working of the program. Hence, the management of the websites needs to be smarter to track such users and report to the authorities. When politicians step into the virtual world, users tend to formulate avatars and cannot stop floating around them to gain attention.

          The future of the virtual worlds is seen to be bright and an excellent platform for people to promote their interests and fight against social problems. However, the increased participation and negative thoughts of individuals are required to be curbed through a strong and reliable software.

References:
Nicole Saidi. iReport: ‘Naughty Auties’ battle autism with virtual interaction (2008)
Saki Knafo. In Room 100, Its Sid and Nancy All Over Again (2009)
At Hearing, Real and Virtual Worlds Collide. Washington Post. (2008)

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